Multiply the following complex numbers:
\left(A_REP\right) \cdot \left(B_REP\right)
The first number is plotted in blue and the second number is plotted in green. Your current answer will be plotted in orange.
1
0
Multiplying complex numbers in polar forms can be done by multiplying the lengths and adding the angles.
The first number, A_REP
,
has angle A_ANGLE_REP
and radius A_RADIUS_REP
.
The second number, B_REP
,
has angle B_ANGLE_REP
and radius B_RADIUS_REP
.
The radius of the result will be
A_RADIUS_REP \cdot B_RADIUS_REP = ANSWER_RADIUS_REP
.
The sum of the angles is A_ANGLE_REP + B_ANGLE_REP = INTERMEDIATE_ANGLE_REP
.
The angle INTERMEDIATE_ANGLE_REP
is more than 2 \pi
.
A complex number goes a full circle if its angle is increased by 2 \pi
, so it goes back to itself.
Because of that, angles of complex numbers are convenient to keep between 0
and 2 \pi
.
INTERMEDIATE_ANGLE_REP - 2 \pi = ANSWER_ANGLE_REP
The angle of the result is A_ANGLE_REP + B_ANGLE_REP = ANSWER_ANGLE_REP
.
The radius of the result is ANSWER_RADIUS_REP
and the angle of the result is ANSWER_ANGLE_REP
.
Divide the following complex numbers:
\Large{\dfrac{A_REP}{B_REP}}
\dfrac{A_REP}{B_REP}
The dividend is plotted in blue and the divisor is plotted in green. Your current answer will be plotted in orange.
1
0
Dividing complex numbers in polar forms can be done by dividing the radii and subtracting the angles.
The dividend, A_REP
,
has angle A_ANGLE_REP
and radius A_RADIUS_REP
.
The divisor, B_REP
,
has angle B_ANGLE_REP
and radius B_RADIUS_REP
.
The radius of the result will be
\dfrac{A_RADIUS_REP}{B_RADIUS_REP} = ANSWER_RADIUS_REP
.
The difference of the angles is
A_ANGLE_REP - B_ANGLE_REP = INTERMEDIATE_ANGLE_REP
.
The angle INTERMEDIATE_ANGLE_REP
is negative.
A complex number goes a full circle if its angle is increased by 2 \pi
, so it goes back to itself.
Because of that, angles of complex numbers are convenient to keep between 0
and 2 \pi
.
INTERMEDIATE_ANGLE_REP + 2 \pi = ANSWER_ANGLE_REP
The angle of the result is A_ANGLE_REP - B_ANGLE_REP = ANSWER_ANGLE_REP
.
The radius of the result is ANSWER_RADIUS_REP
and the angle of the result is ANSWER_ANGLE_REP
.