randFromArray([
["O", "A", "B", "C"],
["O", "L", "M", "N"],
["P", "Q", "R", "S"]
])
randRange(1, 89)
"\\angle " + A + O + B
"\\angle " + B + O + C
shuffle([ ANGLE_BOT, ANGLE_TOP ])
If \angle A + O + C
is a right angle and m ANGLE_ONE = ANGLE^\circ
, what is m ANGLE_TWO
?
init({
range: [ [-2, 7], [-1, 6] ],
scale: 40
});
var DISP_ANGLE = Math.min( Math.max( 10, ANGLE ), 80 );
if ( ANGLE_ONE !== ANGLE_BOT ) {
DISP_ANGLE = 90 - DISP_ANGLE;
arc( [ 0, 0 ], 1, DISP_ANGLE, 90 );
DISP_ANGLE *= PI / 180;
label( [ 2 * cos( DISP_ANGLE + ( PI / 2 - DISP_ANGLE) / 2 ) + 0.125, 2 * sin( DISP_ANGLE + ( PI / 2 - DISP_ANGLE) / 2 ) + 0.5 ], ANGLE + "^\\circ" );
} else {
arc( [ 0, 0 ], 1, 0, DISP_ANGLE );
DISP_ANGLE *= PI / 180;
label( [ 2 * cos( DISP_ANGLE / 2 ) + 0.65 , 2 * sin( DISP_ANGLE / 2 )], ANGLE + "^\\circ" );
}
path([ [0, 5], [0, 0], [5, 0] ]);
path([ [0, 0], [5 * cos( DISP_ANGLE ), 5 * sin( DISP_ANGLE )] ]);
label( [0, 0], O, "below left" );
label( [5, 0], A, "right" );
label( [0, 5], C, "above" );
// somewhat ick to make it look nice
label( [5.4 * cos( DISP_ANGLE ), 5.4 * sin( DISP_ANGLE )], B );
NOTE: Angles not necessarily drawn to scale.
90 - ANGLE \Large{^\circ}
From the diagram, we see that ANGLE_BOT
and ANGLE_TOP
are complementary angles.
Therefore, m ANGLE_BOT + m ANGLE_TOP = 90^\circ
.
Thus, m ANGLE_TWO = 90^\circ - m ANGLE_ONE = 90^\circ - ANGLE^\circ = 90 - ANGLE^\circ
.
randFromArray([
["O", "A", "B", "C"],
["O", "L", "M", "N"],
["P", "Q", "R", "S"]
])
randRange(1, 179)
"\\angle " + A + O + B
"\\angle " + B + O + C
shuffle([ ANGLE_BOT, ANGLE_TOP ])
If m \angle A + O + C = 180^\circ
and m ANGLE_ONE = ANGLE^\circ
, what is m ANGLE_TWO
?
init({
range: [ [-7, 7], [-1, 6] ],
scale: 40
});
var DISP_ANGLE = Math.min( Math.max( 10, ANGLE ), 170 );
if ( ANGLE_ONE !== ANGLE_BOT ) {
DISP_ANGLE = 180 - DISP_ANGLE;
arc( [ 0, 0 ], 1, DISP_ANGLE, 180 );
DISP_ANGLE *= PI / 180;
label( [ 2 * cos( DISP_ANGLE + ( PI - DISP_ANGLE) / 2 ) - .5, 2 * sin( DISP_ANGLE + ( PI - DISP_ANGLE) / 2 )], ANGLE + "^\\circ" );
} else {
arc( [ 0, 0 ], 1, 0, DISP_ANGLE );
DISP_ANGLE *= PI / 180;
label( [ 2 * cos( DISP_ANGLE / 2 ) + .5 , 2 * sin( DISP_ANGLE / 2 )], ANGLE + "^\\circ" );
}
path([ [-5, 0], [5, 0] ]);
path([ [0, 0], [5 * cos( DISP_ANGLE ), 5 * sin( DISP_ANGLE )] ]);
label( [0, 0], O, "below" );
label( [5, 0], A, "right" );
label( [-5, 0], C, "left" );
// somewhat ick to make it look nice
label( [5.35 * cos( DISP_ANGLE ), 5.35 * sin( DISP_ANGLE )], B );
NOTE: Angles not necessarily drawn to scale.
180 - ANGLE \Large{^\circ}
From the diagram, we see that ANGLE_BOT
and ANGLE_TOP
are supplementary angles.
Therefore, m ANGLE_BOT + m ANGLE_TOP = 180^\circ
.
Thus, m ANGLE_TWO = 180^\circ - m ANGLE_ONE = 180^\circ - ANGLE^\circ = 180 - ANGLE^\circ
.