In a micro-world like a LightBot level, the coordinates that identify the upper left corner of the world are:
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When we create a new class that inherits from an existing class, we use this keyword to specify the class to inherit from:
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An instance of a class is called:
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The set of values of all of the attributes defining an object are called its:
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A LightBot can perform these actions:
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When we create a new class that inherits from another, we call this new class a:
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A LightBot command that can run multiple commands is:
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A special kind of method that is used to initialize a brand new object is called:
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Some methods take additional values that provide information about what the method should do. These additional values are called:
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