In a micro-world like a LightBot level or a Jeroo island, the coordinates that identify the upper left corner of the world are:
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When we create a new class that inherits from another, we call this new class a:
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Some methods take additional values that provide information about what the method should do. These additional values are called:
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An instance of a class is called a:
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A special kind of method that is used to initialize a brand new object is called:
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Which of the following is Jeroo
object?
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A Jeroo method that requires you to specify a direction when you call it is:
turn()
hop()
pick()
plant()
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The set of values of all of the attributes defining an object are called its:
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When we create a new class that inherits from an existing class, we use this keyword to specify the class to inherit from:
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